Game of Life Algorithm
How Conway's Game of Life works and implementing it in Rust:: ON THIS PAGE 4
The Rules
Conway's Game of Life is a cellular automaton with simple rules:
- Birth: A dead cell with exactly 3 live neighbors becomes alive
- Survival: A live cell with 2-3 live neighbors stays alive
- Death: All other cells die (overcrowding or loneliness)
Implementation Approach
Grid Representation
Two common approaches:
1. 2D Array:
2. Flat Array with Index Calculation:
Double Buffering
To avoid conflicts when updating cells:
- Read from current state
- Write to next state
- Swap buffers
Counting Neighbors
For each cell at (row, col), check the 8 surrounding cells:
const NEIGHBORS: = ;
Each number corresponds to NEIGHBORS array index. The tuples show (row_offset,col_offset)
[0][1][2] (-1,-1) (-1, 0) (-1,+1)
[3][X][4] ← ( 0,-1) X ( 0,+1) Current cell
[5][6][7] (+1,-1) (+1, 0) (+1,+1)
Optimization Ideas
- Bit packing: Store cells as bits instead of bytes
- SIMD: Use vectorized operations for neighbor counting
- Sparse representation: Only track live cells in sparse grids
- WebWorkers: Divide grid into chunks for parallel processing
Next Steps
- Implement basic algorithm
- Add performance profiling
- Explore WebGPU compute shaders for massive grids
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